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absolutely love that music ^_^ you did amazing, is it also available some where?

AWESOME

so cool!

great

i love it

I tested the rom on game boy dmg, and it worked beautifully!

Aside from the bugs and playing it directly here :D

Very awesome game, I really love Castlevania (1st)

Great fun, great music and art, but many bugs.

very good game,.. good potential..

That's awesome

Great work, this one alongside couple of commercial released games shows up the untapped potential of the GBC

Can you play it on GB?

Sorry for the slow reply,  when developing this game I was using gbc settings so have no idea if it will run smooth or look ok on a regular gameboy, if it does boot up you might see a lot of weird inverted graphics as I abuse the color's palettes to get more detail on screen.

I wanna see the scripts used in this game XD, wouldve helped me a lot in my own castlevania-like project too.

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¿final version?

Awesome demonstration of what GBStudio 3.0 is capable of when it comes to platformers!

Would play the heck out of a full version of this. Amazing job!

Very nice. Maybe I should think about using 3.0 after that. :)

This is fantastic!! Great Job!

Nice! Great demo.

Esta genial el proyecto

graphics are so, so good. I would like to be able to press start to skip the intro screens


also one heart fell out of the flame and got stuck in the floor

oops thanks for the feedback, I may do a small update to fix those issues.

any tips on making the character sprite? I'm struggling with animations and stuff for my metroidvania

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I'm hoping to write up some how-to's soon, but the character is several segments like head, torso, arms, legs and coat tail, one thing to keep in mind is sprite limits in a horizontal row but for this little demo I didn't focus to much on sprite flicker fixes.

Does the whip flicker to prevent otherwise uncontrolled sprite flicker on the character model, or is it an aesthetic choice?

It was to help with the sprite flicker but I do like how it looks, it helped performance enough to be noticible too.

Really excellent work on this!

Very good job !

Seriously impressive work congrats! How did you pull off the transparency effects, dithering?

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It's a 60fps swap between two animation frames with the actives spread apart equally between the frames, it looks best on a real screen since the slightly softer refresh helps blend the frames.

Very cool, yeah I bet that looks great on hardware

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Great work, as a castlevania conossieur i applaud your work, if ypu decide to demake the whole game or make a new ip ill gladly help in any way i can XD best of luck in all your endevoirs.

Man this is amazing, i was trying to do something like this, will you share the files to teach or they're just yours?

I will likely explain stuff at some point, just before this release I had to change how some detection worked because attacking while standing was a little wonky, stuff like that makes me doubt myself so write ups take ages for me.

wow thanks a lot for answering, one big question, how do you fake gravity for the heart/knife/potion items?

I at first used a bunch of animations but in the end I have the flame change to another sprite and just set position, honestly rather simple but it looks good.

This is so inspiring! Love how you made it true to the original and the art is amazing! Very well done!